#ifndef CHARACTERBALL_H
#define CHARACTERBALL_H
#include "Character.h"
#include "GameStates.h"
#include "Drawing.h"

class CharacterBall : public Character
{
    GLuint index;
    GameStates* gamestate;
    RenderManager* rend;
    CharacterBall();
public:
    static Character* getInstance();
    void render();
    void goForward();
    void goBackward();
    void goLeft();
    void goRight();
    void Jump();
};

#endif // CHARACTERBALL_H
